weatherless...................75.08659% balance.......................48.34808% offense.......................34.89825% sand..........................12.06396% hail..........................11.84571% voltturn...................... 8.14232% semistall..................... 6.88347% hyperoffense.................. 6.02398% stall......................... 3.84622% trickroom..................... 1.76387% sandoffense................... 1.13118% sun........................... 0.81463% choice........................ 0.67847% rain.......................... 0.28980% sunoffense.................... 0.22588% hailstall..................... 0.20359% hailoffense................... 0.18169% multiweather.................. 0.10069% monotype...................... 0.09729% tailwind...................... 0.07153% sandstall..................... 0.04342% monofighting.................. 0.03438% rainoffense................... 0.02236% tricksand..................... 0.01476% mononormal.................... 0.01390% monodark...................... 0.01211% monoghost..................... 0.01020% monopsychic................... 0.00798% monorock...................... 0.00555% dragmag....................... 0.00476% monoflying.................... 0.00442% monofire...................... 0.00331% trickhail..................... 0.00315% monowater..................... 0.00288% monoice....................... 0.00283% monobug....................... 0.00154% monosteel..................... 0.00028% monoground.................... 0.00028% monopoison.................... 0.00008% monograss..................... 0.00007% monoelectric.................. 0.00000% gravity....................... 0.00000% monofairy..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.175) -2.0|# |#### -1.5|### |## -1.0|##### |######### -0.5|############# |########################## 0.0|########################## |############################## +0.5|###################### |################### +1.0|########### |###### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.54%