weatherless...................86.99884% offense.......................48.18362% balance.......................32.44774% hyperoffense..................12.53952% hail.......................... 5.99859% semistall..................... 4.30737% rain.......................... 3.64922% voltturn...................... 3.16068% sun........................... 2.73527% trickroom..................... 2.56565% stall......................... 2.52174% monotype...................... 2.29503% sand.......................... 0.88431% rainoffense................... 0.75476% sunoffense.................... 0.64169% choice........................ 0.58460% mononormal.................... 0.52422% monoice....................... 0.49458% monobug....................... 0.36668% hailoffense................... 0.36338% multiweather.................. 0.25415% monorock...................... 0.24152% monoelectric.................. 0.19102% monograss..................... 0.15040% monopoison.................... 0.14217% monowater..................... 0.10594% trickrain..................... 0.10210% monoflying.................... 0.08838% tailwind...................... 0.07410% hailstall..................... 0.06093% dragmag....................... 0.05819% monoghost..................... 0.05105% tricksun...................... 0.04391% monofire...................... 0.03733% monopsychic................... 0.03184% monodragon.................... 0.03184% sandoffense................... 0.03074% sandstall..................... 0.02909% monodark...................... 0.02745% trickhail..................... 0.02360% gravity....................... 0.02251% monofairy..................... 0.01976% monosteel..................... 0.01702% monofighting.................. 0.01153% monoground.................... 0.00988% tricksand..................... 0.00274% sunstall...................... 0.00220% swagplay...................... 0.00165% trapper....................... 0.00110% rainstall..................... 0.00055% Stalliness (mean: -0.151) -2.0|## |### -1.5|##### |########## -1.0|################# |######################## -0.5|############################ |############################## 0.0|############################ |######################### +0.5|################## |############ +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%