weatherless...................83.21960% offense.......................42.82740% balance.......................29.73544% hyperoffense..................13.99872% hail..........................10.75272% stall......................... 9.08523% voltturn...................... 6.58616% semistall..................... 4.35320% sun........................... 3.67003% sunoffense.................... 3.31485% trickroom..................... 2.67936% rain.......................... 1.71168% sand.......................... 0.65086% rainoffense................... 0.64348% tailwind...................... 0.46925% monotype...................... 0.37099% hailoffense................... 0.33313% monoice....................... 0.15665% choice........................ 0.11385% monoflying.................... 0.05058% monobug....................... 0.03860% monopoison.................... 0.03229% monoelectric.................. 0.03089% sandoffense................... 0.02784% mononormal.................... 0.02331% monofighting.................. 0.02159% trapper....................... 0.01710% monowater..................... 0.01252% sandstall..................... 0.01222% hailstall..................... 0.01018% trickrain..................... 0.00784% multiweather.................. 0.00480% monorock...................... 0.00438% dragmag....................... 0.00364% trickhail..................... 0.00239% gravity....................... 0.00235% monopsychic................... 0.00228% tricksun...................... 0.00196% sunstall...................... 0.00104% monograss..................... 0.00033% monosteel..................... 0.00021% monodark...................... 0.00020% swagplay...................... 0.00017% monoground.................... 0.00007% monofairy..................... 0.00004% monoghost..................... 0.00002% monofire...................... 0.00001% monodragon.................... 0.00000% rainstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.038) -2.0|# |######## -1.5|### |########### -1.0|################# |###################### -0.5|#################### |############################# 0.0|############################## |####################### +0.5|################### |########## +1.0|###### |#### +1.5|### |# +2.0|# | +2.5|##### |########## +3.0|## more negative = more offensive, more positive = more stall one # = 0.44%