weatherless...................86.21109% offense.......................50.00966% balance.......................31.47739% hyperoffense..................12.18021% hail.......................... 7.03468% voltturn...................... 5.14863% semistall..................... 3.77662% rain.......................... 3.37023% sun........................... 2.67962% trickroom..................... 2.61008% stall......................... 2.55613% monotype...................... 1.60183% rainoffense................... 1.04990% sand.......................... 0.86752% sunoffense.................... 0.65232% monoice....................... 0.60241% hailoffense................... 0.57851% choice........................ 0.34533% monopoison.................... 0.19818% mononormal.................... 0.18978% monobug....................... 0.16178% multiweather.................. 0.15844% hailstall..................... 0.14729% monorock...................... 0.10385% trickrain..................... 0.10040% monoelectric.................. 0.09017% monofighting.................. 0.08579% monowater..................... 0.06056% monograss..................... 0.05337% monodark...................... 0.05016% monoflying.................... 0.04074% gravity....................... 0.03645% sandstall..................... 0.03252% monopsychic................... 0.02757% sandoffense................... 0.02497% tricksun...................... 0.02149% monoground.................... 0.02008% monoghost..................... 0.01797% monofairy..................... 0.01356% monosteel..................... 0.01271% tailwind...................... 0.01135% trickhail..................... 0.00976% dragmag....................... 0.00781% rainstall..................... 0.00700% monofire...................... 0.00568% allweather.................... 0.00156% monodragon.................... 0.00117% Stalliness (mean: -0.156) -2.0|## |## -1.5|##### |########## -1.0|################## |####################### -0.5|############################# |############################## 0.0|############################## |###################### +0.5|################# |############ +1.0|######## |### +1.5|## |# +2.0|# | +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.46%