weatherless...................70.97515% offense.......................48.61553% balance.......................26.58122% hail..........................19.69065% hyperoffense..................12.90833% voltturn......................11.65277% stall......................... 8.18499% rain.......................... 6.70410% rainoffense................... 4.82445% semistall..................... 3.70992% sun........................... 1.86278% monotype...................... 1.44724% trickroom..................... 1.14973% monoice....................... 0.88277% sand.......................... 0.81107% hailoffense................... 0.47026% sunoffense.................... 0.40499% monofighting.................. 0.20069% monowater..................... 0.17418% monograss..................... 0.11833% choice........................ 0.09901% sandoffense................... 0.08575% hailstall..................... 0.04566% multiweather.................. 0.04375% monoelectric.................. 0.03097% monopoison.................... 0.01529% monobug....................... 0.01352% mononormal.................... 0.00605% monopsychic................... 0.00340% monorock...................... 0.00112% sandstall..................... 0.00094% monoflying.................... 0.00090% trickhail..................... 0.00064% rainstall..................... 0.00052% tricksun...................... 0.00032% monosteel..................... 0.00027% monoground.................... 0.00024% monoghost..................... 0.00019% monofairy..................... 0.00018% trickrain..................... 0.00015% tailwind...................... 0.00012% monofire...................... 0.00008% gravity....................... 0.00007% monodark...................... 0.00002% dragmag....................... 0.00001% monodragon.................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.023) -2.0|## |# -1.5|## |############## -1.0|################## |########### -0.5|######################### |############################## 0.0|####################### |################ +0.5|######### |################ +1.0|########## |## +1.5| | +2.0|# | +2.5|####### |#### +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.51%