weatherless...................90.19555% offense.......................43.08607% balance.......................35.93317% hyperoffense..................13.40969% sun........................... 5.18173% semistall..................... 4.64879% stall......................... 2.92228% hail.......................... 2.29622% voltturn...................... 2.18226% sand.......................... 2.05308% trickroom..................... 1.53479% sunoffense.................... 1.18170% choice........................ 0.88688% monotype...................... 0.56884% rain.......................... 0.49071% hailoffense................... 0.35034% multiweather.................. 0.20865% sandstall..................... 0.17729% monofighting.................. 0.15517% mononormal.................... 0.08961% tailwind...................... 0.06896% trickhail..................... 0.06663% monofire...................... 0.05506% monobug....................... 0.05242% monowater..................... 0.04990% rainoffense................... 0.04624% monoice....................... 0.04536% monorock...................... 0.02995% sunstall...................... 0.02976% monograss..................... 0.02900% monopoison.................... 0.02418% dragmag....................... 0.02243% tricksun...................... 0.02129% sandoffense................... 0.01851% monoelectric.................. 0.01696% tricksand..................... 0.01649% monodark...................... 0.01498% monoghost..................... 0.01202% monopsychic................... 0.00869% hailstall..................... 0.00837% monofairy..................... 0.00634% monoflying.................... 0.00610% monodragon.................... 0.00499% monoground.................... 0.00361% gravity....................... 0.00265% rainstall..................... 0.00245% trickrain..................... 0.00241% monosteel..................... 0.00228% trapper....................... 0.00116% swagplay...................... 0.00072% Stalliness (mean: -0.098) -2.0|## |#### -1.5|####### |########## -1.0|################# |##################### -0.5|######################### |############################## 0.0|############################## |########################## +0.5|####################### |################ +1.0|######## |##### +1.5|## |## +2.0|# |# +2.5|# | +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.43%