weatherless...................86.38279% offense.......................40.94044% balance.......................30.40829% hyperoffense..................12.13997% stall......................... 9.86800% semistall..................... 6.64330% sand.......................... 4.95957% hail.......................... 4.88891% sun........................... 4.11609% hailoffense................... 2.13484% voltturn...................... 1.43005% trickroom..................... 1.26780% choice........................ 1.20543% sandstall..................... 0.87764% sunoffense.................... 0.84390% multiweather.................. 0.38839% sunstall...................... 0.07731% trickhail..................... 0.05803% rain.......................... 0.04186% monotype...................... 0.02807% tailwind...................... 0.01626% rainoffense................... 0.01329% gravity....................... 0.00967% dragmag....................... 0.00697% monobug....................... 0.00571% monowater..................... 0.00546% mononormal.................... 0.00446% monoice....................... 0.00385% monofighting.................. 0.00341% tricksun...................... 0.00300% monofire...................... 0.00178% tricksand..................... 0.00123% monograss..................... 0.00103% monopoison.................... 0.00077% monoelectric.................. 0.00070% hailstall..................... 0.00044% monorock...................... 0.00044% monoghost..................... 0.00024% monodark...................... 0.00018% sandoffense................... 0.00017% monopsychic................... 0.00016% monodragon.................... 0.00012% monoground.................... 0.00001% monofairy..................... 0.00000% monosteel..................... 0.00000% monoflying.................... 0.00000% trickrain..................... 0.00000% swagplay...................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.100) -2.0|## |######### -1.5|######## |###### -1.0|############### |################ -0.5|############################ |############################## 0.0|######################### |##################### +0.5|###################### |############### +1.0|######## |########### +1.5|## |## +2.0|### |# +2.5|##### |## +3.0|### |###### more negative = more offensive, more positive = more stall one # = 0.42%