weatherless...................92.51984% balance.......................43.87853% offense.......................36.91953% hyperoffense..................10.26984% semistall..................... 5.53831% stall......................... 3.39378% sun........................... 2.81377% hail.......................... 2.42104% sand.......................... 2.15127% voltturn...................... 1.93339% trickroom..................... 1.05231% choice........................ 0.31354% sunoffense.................... 0.28103% monotype...................... 0.24997% tricksun...................... 0.20381% monowater..................... 0.15543% rain.......................... 0.14810% hailoffense................... 0.11541% sandoffense................... 0.07304% multiweather.................. 0.05401% trickrain..................... 0.04181% monorock...................... 0.03695% trickhail..................... 0.03432% monofighting.................. 0.02595% sandstall..................... 0.02187% sunstall...................... 0.01928% tailwind...................... 0.01057% trapper....................... 0.00992% mononormal.................... 0.00975% monofire...................... 0.00958% tricksand..................... 0.00641% monoice....................... 0.00448% monograss..................... 0.00353% monodark...................... 0.00267% monopoison.................... 0.00083% monobug....................... 0.00062% monoflying.................... 0.00058% dragmag....................... 0.00050% monopsychic................... 0.00042% monoghost..................... 0.00018% monofairy..................... 0.00014% rainstall..................... 0.00012% monosteel..................... 0.00004% monodragon.................... 0.00000% monoground.................... 0.00000% rainoffense................... 0.00000% gravity....................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.028) -2.0|## |## -1.5|#### |###### -1.0|########### |############# -0.5|############# |##################### 0.0|########################### |############################## +0.5|###################### |############ +1.0|##### |#### +1.5|### |# +2.0|## |# +2.5|# | +3.0| |## more negative = more offensive, more positive = more stall one # = 0.55%