weatherless...................83.99415% offense.......................54.62641% hyperoffense..................24.37330% balance.......................16.53542% sand.......................... 7.43951% hail.......................... 5.18434% stall......................... 3.49777% sun........................... 2.17722% rain.......................... 1.86246% monotype...................... 1.81779% voltturn...................... 1.67279% semistall..................... 0.96709% multiweather.................. 0.65768% monoghost..................... 0.65401% hailoffense................... 0.64423% sandoffense................... 0.57535% trickroom..................... 0.45977% monofairy..................... 0.39050% monofighting.................. 0.30915% dragmag....................... 0.28927% mononormal.................... 0.28266% batonpass..................... 0.27217% rainoffense................... 0.20778% choice........................ 0.18101% monopoison.................... 0.16468% gravity....................... 0.15277% sandstall..................... 0.13252% monopsychic................... 0.12965% monoflying.................... 0.11617% monowater..................... 0.10391% monosteel..................... 0.09575% monoelectric.................. 0.08879% monobug....................... 0.07274% sunoffense.................... 0.07060% monodark...................... 0.06848% tricksand..................... 0.05596% monorock...................... 0.05418% monofire...................... 0.05108% trapper....................... 0.04319% monoground.................... 0.03558% monodragon.................... 0.02848% monograss..................... 0.02476% monoice....................... 0.02452% tailwind...................... 0.01480% swagplay...................... 0.00597% sunstall...................... 0.00591% tricksun...................... 0.00560% Stalliness (mean: -0.468) |# -2.0|# |##### -1.5|######### |######################## -1.0|######################## |########################## -0.5|############################## |######################### 0.0|####################### |############# +0.5|######## |### +1.0|## |# +1.5| |# +2.0|#### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.49%