weatherless...................81.49971% offense.......................60.39797% hyperoffense..................17.33006% balance.......................17.09696% sand.......................... 8.70619% hail.......................... 6.46522% stall......................... 3.90378% rain.......................... 2.30521% sun........................... 1.89141% semistall..................... 1.27123% hailoffense................... 0.89989% voltturn...................... 0.89980% multiweather.................. 0.86773% sandoffense................... 0.70452% monotype...................... 0.47175% monoghost..................... 0.35497% trickroom..................... 0.35108% monofighting.................. 0.33336% sandstall..................... 0.25210% rainoffense................... 0.23017% gravity....................... 0.12959% dragmag....................... 0.07876% monopsychic................... 0.04370% monopoison.................... 0.04281% tricksand..................... 0.03558% batonpass..................... 0.02604% sunoffense.................... 0.01319% monofairy..................... 0.01219% monowater..................... 0.01166% monosteel..................... 0.01023% monodragon.................... 0.01018% monoground.................... 0.01018% mononormal.................... 0.00642% choice........................ 0.00371% monodark...................... 0.00326% trapper....................... 0.00309% monobug....................... 0.00119% monorock...................... 0.00119% monoflying.................... 0.00014% monograss..................... 0.00004% tailwind...................... 0.00001% sunstall...................... 0.00001% monoelectric.................. 0.00000% swagplay...................... 0.00000% monoice....................... 0.00000% tricksun...................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.381) | -2.0|# |### -1.5|####### |############## -1.0|######################### |##################### -0.5|############################## |######################## 0.0|##################### |########### +0.5|######### |### +1.0|### |# +1.5| |# +2.0|### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.55%