weatherless...................76.51971% offense.......................59.72593% balance.......................17.76812% hyperoffense..................15.77820% sand..........................15.75212% sun........................... 7.48175% stall......................... 4.30111% multiweather.................. 3.44614% rain.......................... 2.63858% sandoffense................... 2.47214% semistall..................... 2.42664% hail.......................... 1.05398% trickroom..................... 0.63621% monotype...................... 0.54887% monoghost..................... 0.50819% monofighting.................. 0.50414% hailoffense................... 0.45196% voltturn...................... 0.44924% rainoffense................... 0.34741% gravity....................... 0.09761% sandstall..................... 0.08282% tricksand..................... 0.02845% monopoison.................... 0.01680% monopsychic................... 0.01355% dragmag....................... 0.01129% batonpass..................... 0.00543% monodragon.................... 0.00464% monoground.................... 0.00464% monosteel..................... 0.00326% monowater..................... 0.00285% mononormal.................... 0.00253% sunoffense.................... 0.00212% choice........................ 0.00193% monofairy..................... 0.00090% trapper....................... 0.00066% monodark...................... 0.00065% monobug....................... 0.00019% monorock...................... 0.00019% monoflying.................... 0.00001% monograss..................... 0.00000% tailwind...................... 0.00000% sunstall...................... 0.00000% monoelectric.................. 0.00000% swagplay...................... 0.00000% monoice....................... 0.00000% tricksun...................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.301) | -2.0|# |### -1.5|##### |######### -1.0|##################### |########### -0.5|############################## |######################### 0.0|########### |##### +0.5|########### |###### +1.0|##### |# +1.5| | +2.0|## |# +2.5|### more negative = more offensive, more positive = more stall one # = 0.66%