weatherless...................90.44565% offense.......................48.58254% balance.......................33.32291% hyperoffense..................11.32478% voltturn......................10.42168% sand.......................... 7.80829% semistall..................... 4.12856% stall......................... 2.64121% trickroom..................... 1.96645% hail.......................... 0.97893% rain.......................... 0.50971% dragmag....................... 0.47398% choice........................ 0.41233% hailoffense................... 0.40203% monotype...................... 0.37664% sun........................... 0.27368% sandstall..................... 0.17967% tricksand..................... 0.09959% trickhail..................... 0.09755% monobug....................... 0.09680% tailwind...................... 0.08350% rainoffense................... 0.07341% sunoffense.................... 0.04433% sandoffense................... 0.03593% monowater..................... 0.03252% monopoison.................... 0.02805% mononormal.................... 0.02530% monofighting.................. 0.02174% monosteel..................... 0.02151% monodragon.................... 0.02131% monodark...................... 0.01947% monorock...................... 0.01906% monoflying.................... 0.01872% multiweather.................. 0.01627% monopsychic................... 0.01599% monograss..................... 0.01596% monoground.................... 0.01486% monoghost..................... 0.01219% hailstall..................... 0.01173% monofire...................... 0.01125% monoice....................... 0.01013% monofairy..................... 0.00966% monoelectric.................. 0.00463% trickrain..................... 0.00179% rainstall..................... 0.00162% swagplay...................... 0.00086% trapper....................... 0.00083% tricksun...................... 0.00079% gravity....................... 0.00072% fear.......................... 0.00020% Stalliness (mean: -0.130) -2.0|# |### -1.5|##### |########## -1.0|############### |####################### -0.5|############################ |############################## 0.0|############################ |########################## +0.5|################# |########### +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.46%