weatherless...................88.85795% offense.......................49.60701% balance.......................30.21561% hyperoffense..................12.12156% voltturn......................11.48500% sand.......................... 8.92101% semistall..................... 4.03076% stall......................... 4.02505% trickroom..................... 2.27182% hail.......................... 1.51659% hailoffense................... 0.85171% dragmag....................... 0.60057% rain.......................... 0.54152% choice........................ 0.32352% sun........................... 0.17117% sandstall..................... 0.16849% trickhail..................... 0.16112% tailwind...................... 0.15449% monotype...................... 0.12528% tricksand..................... 0.08537% rainoffense................... 0.07858% sandoffense................... 0.04265% monobug....................... 0.02956% monodragon.................... 0.02589% sunoffense.................... 0.01727% monosteel..................... 0.01153% hailstall..................... 0.01015% monodark...................... 0.00971% multiweather.................. 0.00825% monoflying.................... 0.00772% monofighting.................. 0.00587% monopoison.................... 0.00553% monofairy..................... 0.00498% mononormal.................... 0.00431% monopsychic................... 0.00408% monoice....................... 0.00353% monowater..................... 0.00328% monoground.................... 0.00268% monograss..................... 0.00241% monoghost..................... 0.00238% monofire...................... 0.00225% monorock...................... 0.00159% trickrain..................... 0.00037% monoelectric.................. 0.00034% rainstall..................... 0.00018% gravity....................... 0.00004% tricksun...................... 0.00004% swagplay...................... 0.00003% fear.......................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.135) -2.0|## |### -1.5|##### |########## -1.0|################ |########################## -0.5|############################## |############################## 0.0|########################### |########################## +0.5|################ |######### +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5|# |## +3.0|## | more negative = more offensive, more positive = more stall one # = 0.45%