weatherless...................58.83435% balance.......................53.32596% offense.......................44.51074% sun...........................19.25164% sand..........................12.10578% rain.......................... 9.83351% tailwind...................... 3.34088% voltturn...................... 2.01661% semistall..................... 1.57819% trickroom..................... 1.45113% multiweather.................. 1.23199% hail.......................... 1.21387% hyperoffense.................. 0.46209% dragmag....................... 0.36738% sunoffense.................... 0.18246% stall......................... 0.12301% trickhail..................... 0.09044% monotype...................... 0.08117% tricksun...................... 0.06293% trickrain..................... 0.05522% tricksand..................... 0.03401% monoice....................... 0.01983% sandoffense................... 0.01887% mononormal.................... 0.01289% monofire...................... 0.01077% monopsychic................... 0.00861% rainoffense................... 0.00810% monorock...................... 0.00788% monofairy..................... 0.00699% monodark...................... 0.00534% gravity....................... 0.00476% monowater..................... 0.00433% monobug....................... 0.00213% hailoffense................... 0.00168% monodragon.................... 0.00101% monoghost..................... 0.00099% rainstall..................... 0.00084% sandstall..................... 0.00022% monofighting.................. 0.00021% sunstall...................... 0.00021% trapper....................... 0.00017% monoelectric.................. 0.00013% batonpass..................... 0.00012% allweather.................... 0.00007% monograss..................... 0.00006% hailstall..................... 0.00002% monosteel..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% monopoison.................... 0.00000% Stalliness (mean: 0.068) | -1.0|# |#### -0.5|########### |####################### 0.0|############################## |######################### +0.5|################ |####### +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.83%