weatherless...................62.04572% balance.......................50.53610% offense.......................47.40156% sun...........................21.08408% sand.......................... 9.40811% rain.......................... 7.88419% tailwind...................... 2.13874% trickroom..................... 1.29297% voltturn...................... 1.14253% hyperoffense.................. 1.11706% multiweather.................. 0.93063% sunoffense.................... 0.90432% semistall..................... 0.88279% hail.......................... 0.52794% dragmag....................... 0.31578% trickrain..................... 0.09414% stall......................... 0.06248% monotype...................... 0.04321% trickhail..................... 0.03597% tricksun...................... 0.02696% monopsychic................... 0.01004% monofairy..................... 0.00958% monodark...................... 0.00758% monowater..................... 0.00607% sandoffense................... 0.00430% monorock...................... 0.00395% tricksand..................... 0.00286% mononormal.................... 0.00236% rainoffense................... 0.00186% monobug....................... 0.00142% monoice....................... 0.00105% rainstall..................... 0.00089% monoghost..................... 0.00077% monofire...................... 0.00031% hailoffense................... 0.00024% gravity....................... 0.00011% sandstall..................... 0.00008% batonpass..................... 0.00004% monofighting.................. 0.00004% monodragon.................... 0.00003% allweather.................... 0.00002% sunstall...................... 0.00002% trapper....................... 0.00001% monoelectric.................. 0.00001% monograss..................... 0.00000% hailstall..................... 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% monosteel..................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: 0.071) | -1.0|# |### -0.5|###### |############## 0.0|############################## |############### +0.5|######### |######### +1.0|## | +1.5| more negative = more offensive, more positive = more stall one # = 1.11%