weatherless...................92.79077% offense.......................51.07336% balance.......................25.26794% hyperoffense..................17.46268% voltturn......................11.72041% rain.......................... 4.13727% semistall..................... 3.26833% stall......................... 2.92768% rainoffense................... 2.67159% trickroom..................... 2.29691% sand.......................... 1.59745% sun........................... 1.34566% monotype...................... 0.55578% sunoffense.................... 0.45569% choice........................ 0.26186% hail.......................... 0.19228% monograss..................... 0.15513% monoghost..................... 0.09347% mononormal.................... 0.07121% monofighting.................. 0.06245% sandstall..................... 0.04325% monoelectric.................. 0.04317% dragmag....................... 0.04259% sandoffense................... 0.02829% multiweather.................. 0.02691% monoice....................... 0.02302% monobug....................... 0.01964% monowater..................... 0.01901% monodragon.................... 0.01728% monorock...................... 0.01605% tailwind...................... 0.01411% gravity....................... 0.01284% monofairy..................... 0.01265% allweather.................... 0.01217% monofire...................... 0.01178% monodark...................... 0.00930% monoflying.................... 0.00909% monopsychic................... 0.00646% monopoison.................... 0.00500% hailstall..................... 0.00490% trickrain..................... 0.00288% rainstall..................... 0.00207% monoground.................... 0.00133% tricksand..................... 0.00114% hailoffense................... 0.00112% monosteel..................... 0.00094% tricksun...................... 0.00019% Stalliness (mean: -0.250) -2.0|# |### -1.5|###### |############## -1.0|#################### |##################### -0.5|########################## |############################## 0.0|######################## |################## +0.5|########### |######### +1.0|#### |### +1.5|## |# +2.0|# | +2.5|# |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.51%