weatherless...................93.90120% offense.......................50.65976% balance.......................25.15242% hyperoffense..................15.70251% voltturn......................12.42128% stall......................... 4.35888% semistall..................... 4.12644% rain.......................... 3.41544% rainoffense................... 2.63729% trickroom..................... 2.39652% sand.......................... 1.46673% sun........................... 1.10804% monotype...................... 0.75728% monograss..................... 0.41948% sunoffense.................... 0.34086% choice........................ 0.15630% monoghost..................... 0.11849% hail.......................... 0.11460% monofighting.................. 0.08503% sandstall..................... 0.05054% monoelectric.................. 0.04125% mononormal.................... 0.03928% monodragon.................... 0.02404% dragmag....................... 0.02093% monoice....................... 0.01259% gravity....................... 0.01127% sandoffense................... 0.01017% monofairy..................... 0.00624% monodark...................... 0.00611% multiweather.................. 0.00361% monowater..................... 0.00292% hailstall..................... 0.00200% monobug....................... 0.00178% monopsychic................... 0.00144% tailwind...................... 0.00105% monoflying.................... 0.00105% allweather.................... 0.00080% monorock...................... 0.00018% tricksun...................... 0.00001% monosteel..................... 0.00001% monoground.................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% monofire...................... 0.00000% hailoffense................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.165) -2.0|# |## -1.5|##### |############# -1.0|################ |################### -0.5|############################## |############################ 0.0|###################### |################### +0.5|######### |########## +1.0|#### |### +1.5|#### |# +2.0|# | +2.5|# |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.52%