weatherless...................59.57100% offense.......................43.07776% sand..........................35.27575% hyperoffense..................26.48283% balance.......................22.79349% sandoffense................... 8.75035% semistall..................... 4.22145% stall......................... 3.42446% rain.......................... 3.08154% batonpass..................... 2.61801% hail.......................... 2.48084% sandstall..................... 2.08117% voltturn...................... 1.98893% dragmag....................... 1.75717% rainoffense................... 1.39769% choice........................ 1.16829% monotype...................... 0.89869% multiweather.................. 0.60779% trickroom..................... 0.58178% hailstall..................... 0.31217% tricksand..................... 0.21758% sun........................... 0.20575% monorock...................... 0.18447% monowater..................... 0.17501% monosteel..................... 0.09933% monobug....................... 0.07095% hailoffense................... 0.06622% monoice....................... 0.06385% mononormal.................... 0.06385% monofighting.................. 0.05439% monoflying.................... 0.04493% monoground.................... 0.04020% sunoffense.................... 0.03311% monoelectric.................. 0.03311% monopoison.................... 0.03074% trapper....................... 0.03074% monograss..................... 0.02601% monofire...................... 0.02128% tailwind...................... 0.01892% monopsychic................... 0.01892% monodragon.................... 0.01655% monoghost..................... 0.01419% gravity....................... 0.01182% monodark...................... 0.00709% Stalliness (mean: -0.365) |####### -1.5|############## |###################### -1.0|############################## |########################## -0.5|######################### |##################### 0.0|###################### |################ +0.5|########## |######### +1.0|####### |### +1.5|#### |### +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%