weatherless...................52.50126% sand..........................42.18494% offense.......................40.53352% hyperoffense..................29.63825% balance.......................21.09609% sandoffense...................10.82334% semistall..................... 4.90920% stall......................... 3.82294% rain.......................... 2.97914% hail.......................... 2.87976% sandstall..................... 2.47484% dragmag....................... 2.25519% batonpass..................... 1.90297% voltturn...................... 1.82936% rainoffense................... 1.25491% choice........................ 1.13737% monotype...................... 0.78182% multiweather.................. 0.62679% trickroom..................... 0.51908% hailstall..................... 0.41569% tricksand..................... 0.31473% monorock...................... 0.17522% monowater..................... 0.17078% monosteel..................... 0.10105% sun........................... 0.08688% hailoffense................... 0.07176% monofighting.................. 0.06920% monoice....................... 0.06144% monoground.................... 0.05101% mononormal.................... 0.04016% monobug....................... 0.03511% monodragon.................... 0.02675% monoflying.................... 0.02321% trapper....................... 0.02133% monoelectric.................. 0.01888% monograss..................... 0.01050% monopoison.................... 0.01011% gravity....................... 0.00876% monofire...................... 0.00821% sunoffense.................... 0.00810% tailwind...................... 0.00697% monodark...................... 0.00357% monoghost..................... 0.00274% monopsychic................... 0.00236% Stalliness (mean: -0.389) |######## -1.5|############## |##################### -1.0|############################## |###################### -0.5|##################### |################# 0.0|################## |############ +0.5|######## |####### +1.0|######## |### +1.5|##### |### +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%