sand..........................50.12828% weatherless...................45.41566% offense.......................39.68285% hyperoffense..................29.14157% balance.......................19.82998% sandoffense...................12.37291% semistall..................... 6.33543% stall......................... 5.01016% hail.......................... 3.97133% sandstall..................... 2.92305% dragmag....................... 2.85204% voltturn...................... 2.03385% batonpass..................... 1.73097% rain.......................... 1.09889% hailstall..................... 0.96978% trickroom..................... 0.75733% tricksand..................... 0.71170% multiweather.................. 0.62003% choice........................ 0.58577% rainoffense................... 0.50113% monotype...................... 0.14744% hailoffense................... 0.08742% monofighting.................. 0.06865% monosteel..................... 0.04866% monoice....................... 0.01214% monowater..................... 0.01199% sun........................... 0.00587% gravity....................... 0.00184% monorock...................... 0.00175% mononormal.................... 0.00101% trapper....................... 0.00101% monoflying.................... 0.00098% monoground.................... 0.00087% monodragon.................... 0.00086% monobug....................... 0.00078% monopoison.................... 0.00022% monoelectric.................. 0.00018% tailwind...................... 0.00010% monograss..................... 0.00008% monopsychic................... 0.00000% monoghost..................... 0.00000% sunoffense.................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.329) |######## -1.5|########### |################### -1.0|############################## |################### -0.5|################## |################ 0.0|############ |########### +0.5|######## |####### +1.0|########## |#### +1.5|##### |##### +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.53%