sand..........................54.10141% weatherless...................41.47157% offense.......................37.10350% hyperoffense..................29.06537% balance.......................15.99336% sandoffense...................15.14312% stall......................... 9.20421% semistall..................... 8.63357% hail.......................... 4.84330% sandstall..................... 4.65115% dragmag....................... 2.58913% voltturn...................... 2.40378% hailstall..................... 1.71776% multiweather.................. 1.06518% batonpass..................... 0.90404% rain.......................... 0.64741% choice........................ 0.57880% trickroom..................... 0.47720% tricksand..................... 0.47224% rainoffense................... 0.25523% hailoffense................... 0.18137% monotype...................... 0.07518% monofighting.................. 0.06475% monowater..................... 0.01008% sun........................... 0.00148% gravity....................... 0.00031% monoice....................... 0.00013% trapper....................... 0.00012% monoflying.................... 0.00010% monobug....................... 0.00007% monorock...................... 0.00007% monopoison.................... 0.00002% monosteel..................... 0.00001% mononormal.................... 0.00001% tailwind...................... 0.00001% monoelectric.................. 0.00001% monograss..................... 0.00000% monopsychic................... 0.00000% monoghost..................... 0.00000% monodragon.................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% sunoffense.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.235) |####### -1.5|############# |######################## -1.0|############################## |######################### -0.5|################### |################# 0.0|######### |############ +0.5|####### |######## +1.0|########## |######## +1.5|####### |############### +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.47%