offense.......................57.52598% sand..........................50.28629% weatherless...................49.71371% semistall.....................20.76842% balance.......................19.38950% hyperoffense.................. 2.31610% trickroom..................... 2.31610% dragmag....................... 0.07610% monorock...................... 0.00000% hailoffense................... 0.00000% sandoffense................... 0.00000% monotype...................... 0.00000% voltturn...................... 0.00000% batonpass..................... 0.00000% rain.......................... 0.00000% choice........................ 0.00000% stall......................... 0.00000% sandstall..................... 0.00000% monodark...................... 0.00000% multiweather.................. 0.00000% hail.......................... 0.00000% Stalliness (mean: 0.015) -2.0| | -1.5| |# -1.0| |### -0.5|### |############################## 0.0|########## |#### +0.5| | +1.0|############## | +1.5| | more negative = more offensive, more positive = more stall one # = 1.53%