offense.......................57.08867% sand..........................55.36777% weatherless...................44.63223% semistall.....................37.40037% balance....................... 5.50780% hyperoffense.................. 0.00316% trickroom..................... 0.00316% dragmag....................... 0.00042% monorock...................... 0.00000% hailoffense................... 0.00000% sandoffense................... 0.00000% monotype...................... 0.00000% voltturn...................... 0.00000% batonpass..................... 0.00000% rain.......................... 0.00000% choice........................ 0.00000% stall......................... 0.00000% sandstall..................... 0.00000% monodark...................... 0.00000% multiweather.................. 0.00000% hail.......................... 0.00000% Stalliness (mean: 0.232) -2.0| | -1.5| | -1.0| |# -0.5|# |############################## 0.0|## |# +0.5| | +1.0|##################### | +1.5| | more negative = more offensive, more positive = more stall one # = 1.81%