offense.......................34.47520% weatherless...................34.10226% sand..........................28.86659% rain..........................27.93129% balance.......................22.37196% hyperoffense..................22.08870% stall.........................11.47862% semistall..................... 9.58552% voltturn...................... 6.33783% sun........................... 6.25620% dragmag....................... 4.96482% sunstall...................... 4.25183% hail.......................... 3.13156% rainstall..................... 2.11221% sandoffense................... 1.97576% choice........................ 1.15749% sandstall..................... 0.98351% rainoffense................... 0.66133% tailwind...................... 0.45015% monotype...................... 0.37278% trickroom..................... 0.30330% sunoffense.................... 0.25927% multiweather.................. 0.25691% hailoffense................... 0.24781% monodragon.................... 0.20013% tricksand..................... 0.18983% monowater..................... 0.13967% trapper....................... 0.04564% tricksun...................... 0.03474% monoghost..................... 0.01980% monopsychic................... 0.00695% trickrain..................... 0.00575% monobug....................... 0.00494% monorock...................... 0.00099% monosteel..................... 0.00023% monodark...................... 0.00018% monofighting.................. 0.00001% mononormal.................... 0.00000% monoelectric.................. 0.00000% monoflying.................... 0.00000% monoground.................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% gravity....................... 0.00000% monofire...................... 0.00000% monoice....................... 0.00000% Stalliness (mean: 0.003) -2.0|######## |############# -1.5|####### |################### -1.0|########## |#################### -0.5|############################## |################## 0.0|################ |############## +0.5|################ |############ +1.0|##### |########### +1.5|############ |########### +2.0|## | +2.5|## |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.42%