weatherless...................75.50075% offense.......................41.22759% balance.......................36.48662% sand..........................15.78965% hyperoffense..................10.15073% semistall..................... 8.52118% sun........................... 7.04950% voltturn...................... 5.05839% stall......................... 3.61386% rain.......................... 2.93658% monotype...................... 2.87548% multiweather.................. 2.03184% sandoffense................... 0.90644% hail.......................... 0.75876% monobug....................... 0.75027% dragmag....................... 0.73330% monowater..................... 0.60259% sunoffense.................... 0.59750% sunstall...................... 0.59241% choice........................ 0.50923% sandstall..................... 0.41587% monoflying.................... 0.39041% trickroom..................... 0.31912% rainoffense................... 0.17653% monodark...................... 0.13919% mononormal.................... 0.13749% monoelectric.................. 0.11882% monofighting.................. 0.10354% monopsychic................... 0.10185% monodragon.................... 0.10015% monofire...................... 0.09166% monograss..................... 0.08996% monoice....................... 0.07469% monorock...................... 0.07129% monosteel..................... 0.06620% tailwind...................... 0.05262% monoground.................... 0.04583% monoghost..................... 0.03734% rainstall..................... 0.03395% monopoison.................... 0.03225% monofairy..................... 0.03225% gravity....................... 0.01697% hailstall..................... 0.00849% hailoffense................... 0.00339% tricksand..................... 0.00339% Stalliness (mean: 0.019) |#### -1.5|##### |####### -1.0|############ |################ -0.5|###################### |############################# 0.0|############################## |######################## +0.5|###################### |############## +1.0|########### |######## +1.5|##### |### +2.0|## |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.46%