weatherless...................75.63351% offense.......................38.76558% balance.......................38.02890% sand..........................17.48900% semistall..................... 9.61664% hyperoffense.................. 9.53799% voltturn...................... 6.65111% sun........................... 6.20704% stall......................... 4.05089% rain.......................... 2.62397% multiweather.................. 2.40107% monotype...................... 2.08196% dragmag....................... 0.91085% monobug....................... 0.81439% sandoffense................... 0.79646% sunoffense.................... 0.63471% sunstall...................... 0.61580% choice........................ 0.57552% sandstall..................... 0.54382% hail.......................... 0.45032% trickroom..................... 0.26420% monowater..................... 0.25840% monoflying.................... 0.25582% monofighting.................. 0.11142% mononormal.................... 0.09782% monodark...................... 0.09278% tailwind...................... 0.07571% monoelectric.................. 0.06844% monograss..................... 0.06775% rainoffense................... 0.06233% monorock...................... 0.05633% monopsychic................... 0.05053% monoice....................... 0.04426% monofire...................... 0.03983% monosteel..................... 0.03698% rainstall..................... 0.03399% monoghost..................... 0.02918% monofairy..................... 0.02867% monodragon.................... 0.02723% monopoison.................... 0.02643% monoground.................... 0.02375% gravity....................... 0.02021% tricksand..................... 0.00386% hailoffense................... 0.00186% hailstall..................... 0.00021% Stalliness (mean: 0.068) |##### -1.5|###### |####### -1.0|########### |############### -0.5|##################### |############################## 0.0|############################## |######################## +0.5|######################### |############### +1.0|############# |########## +1.5|###### |### +2.0|## |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.45%