weatherless...................75.97307% balance.......................40.48026% offense.......................39.89688% sand..........................20.23367% semistall..................... 9.89943% voltturn...................... 7.97279% hyperoffense.................. 6.72836% sun........................... 5.01139% stall......................... 2.99507% multiweather.................. 2.69625% rain.......................... 1.39844% dragmag....................... 1.24148% sunoffense.................... 0.97057% monotype...................... 0.78375% sandstall..................... 0.71650% sandoffense................... 0.53460% monobug....................... 0.33063% sunstall...................... 0.23215% choice........................ 0.22497% monowater..................... 0.19571% trickroom..................... 0.10654% monoflying.................... 0.09049% hail.......................... 0.08590% monofighting.................. 0.05709% tailwind...................... 0.04328% monodark...................... 0.02972% rainoffense................... 0.01473% mononormal.................... 0.01319% monorock...................... 0.01254% monofairy..................... 0.01089% monopoison.................... 0.01074% gravity....................... 0.00963% monosteel..................... 0.00670% monoice....................... 0.00668% monoelectric.................. 0.00510% monopsychic................... 0.00423% monoground.................... 0.00376% monograss..................... 0.00300% monoghost..................... 0.00159% monofire...................... 0.00146% rainstall..................... 0.00129% tricksand..................... 0.00107% monodragon.................... 0.00070% hailstall..................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: 0.102) |#### -1.5|#### |#### -1.0|######## |######### -0.5|################## |############################## 0.0|########################### |###################### +0.5|######################### |############ +1.0|############ |######## +1.5|##### |## +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.52%