weatherless...................60.78273% offense.......................46.45140% balance.......................44.88220% sun...........................15.42162% rain..........................12.17661% sand.......................... 8.50965% trickroom..................... 6.81337% hail.......................... 5.36026% hyperoffense.................. 4.69592% tailwind...................... 4.30944% semistall..................... 3.41282% multiweather.................. 1.99563% monotype...................... 1.71841% voltturn...................... 0.87264% tricksun...................... 0.83509% trickhail..................... 0.58129% stall......................... 0.55766% sunoffense.................... 0.37784% dragmag....................... 0.31483% monowater..................... 0.27668% monoghost..................... 0.24620% mononormal.................... 0.20649% gravity....................... 0.18026% batonpass..................... 0.17081% monoelectric.................. 0.16528% monoice....................... 0.13521% trickrain..................... 0.12104% hailoffense................... 0.11682% sandoffense................... 0.11032% monopsychic................... 0.10001% monobug....................... 0.09265% monofairy..................... 0.08965% monorock...................... 0.08270% monodark...................... 0.07684% monodragon.................... 0.06190% monopoison.................... 0.05981% tricksand..................... 0.05428% monograss..................... 0.04771% monoflying.................... 0.03950% rainoffense................... 0.03628% rainstall..................... 0.02560% monofire...................... 0.01844% monofighting.................. 0.01527% trapper....................... 0.00978% sandstall..................... 0.00775% hailstall..................... 0.00751% sunstall...................... 0.00542% monoground.................... 0.00405% allweather.................... 0.00358% Stalliness (mean: -0.034) -1.5|### |## -1.0|##### |############ -0.5|################## |######################## 0.0|############################## |######################### +0.5|############## |######### +1.0|#### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.66%