weatherless...................55.33478% offense.......................51.37758% balance.......................44.66193% sun...........................18.34972% rain..........................13.55600% sand.......................... 9.78838% trickroom..................... 7.64819% hail.......................... 6.18345% tailwind...................... 4.25291% semistall..................... 2.79862% multiweather.................. 2.54269% tricksun...................... 1.34497% hyperoffense.................. 0.95161% dragmag....................... 0.57766% monotype...................... 0.55665% voltturn...................... 0.40753% gravity....................... 0.39374% trickhail..................... 0.37333% stall......................... 0.21027% monoghost..................... 0.16356% sunoffense.................... 0.14991% monowater..................... 0.13157% hailoffense................... 0.07083% sandoffense................... 0.06256% mononormal.................... 0.05011% monopsychic................... 0.04332% monorock...................... 0.04331% monobug....................... 0.04279% batonpass..................... 0.03334% monodragon.................... 0.03125% tricksand..................... 0.02883% monofairy..................... 0.01849% monodark...................... 0.00859% monofighting.................. 0.00545% monograss..................... 0.00492% monoflying.................... 0.00436% monopoison.................... 0.00302% monoground.................... 0.00266% monoice....................... 0.00219% trickrain..................... 0.00091% monoelectric.................. 0.00065% rainstall..................... 0.00064% monofire...................... 0.00040% rainoffense................... 0.00030% allweather.................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.015) -1.5| |# -1.0|## |########### -0.5|################### |########################### 0.0|############################## |######################## +0.5|############# |######## +1.0|#### |# +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.71%