offense.......................56.19447% weatherless...................47.99267% balance.......................41.40189% sun...........................21.55199% sand..........................19.23609% rain..........................11.47087% hail..........................10.46759% multiweather.................. 7.13968% trickroom..................... 5.34091% tailwind...................... 4.30965% semistall..................... 1.69971% tricksun...................... 1.22653% hyperoffense.................. 0.63127% voltturn...................... 0.37482% dragmag....................... 0.35895% monotype...................... 0.31213% hailoffense................... 0.17969% monowater..................... 0.14073% trickhail..................... 0.10968% monoghost..................... 0.09457% stall......................... 0.07266% tricksand..................... 0.06384% monorock...................... 0.03783% sunoffense.................... 0.03082% gravity....................... 0.02092% sandoffense................... 0.01996% monobug....................... 0.01275% batonpass..................... 0.01179% mononormal.................... 0.00862% monodragon.................... 0.00834% monodark...................... 0.00222% monofighting.................. 0.00209% monoground.................... 0.00128% monoflying.................... 0.00119% monograss..................... 0.00118% monofairy..................... 0.00072% monoice....................... 0.00048% monopoison.................... 0.00009% trickrain..................... 0.00004% monoelectric.................. 0.00003% rainoffense................... 0.00001% rainstall..................... 0.00000% monofire...................... 0.00000% monopsychic................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.055) -1.5| | -1.0|### |######## -0.5|############################ |########################### 0.0|############################## |######################### +0.5|########### |##### +1.0|#### |# +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.70%