offense.......................87.06248% sun...........................60.58236% weatherless...................39.41764% semistall..................... 6.70661% balance....................... 6.23091% trickroom..................... 2.24494% monodark...................... 0.13428% monotype...................... 0.13428% batonpass..................... 0.00000% rain.......................... 0.00000% hyperoffense.................. 0.00000% sand.......................... 0.00000% rainoffense................... 0.00000% hail.......................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.186) -1.6| | -1.2| |### -0.8| | -0.4|############################## | 0.0|############ |# +0.4| | +0.8| | more negative = more offensive, more positive = more stall one # = 2.02%