offense.......................96.19012% sun...........................85.12991% weatherless...................14.87009% balance....................... 2.40077% semistall..................... 1.40910% trickroom..................... 0.81327% monodark...................... 0.00918% monotype...................... 0.00918% batonpass..................... 0.00000% rain.......................... 0.00000% hyperoffense.................. 0.00000% sand.......................... 0.00000% rainoffense................... 0.00000% hail.......................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.299) -1.6| | -1.2| |# -0.8| | -0.4|############################## | 0.0|#### | +0.4| | +0.8| | more negative = more offensive, more positive = more stall one # = 2.84%