weatherless...................73.36056% offense.......................51.85531% balance.......................32.40373% sun...........................17.87631% hyperoffense.................. 9.73162% voltturn...................... 5.42590% rain.......................... 4.97083% semistall..................... 3.73396% sand.......................... 3.17386% stall......................... 2.27538% sunoffense.................... 1.89032% monotype...................... 1.43524% hail.......................... 1.14352% choice........................ 0.68845% trickroom..................... 0.56009% multiweather.................. 0.52509% tailwind...................... 0.25671% sunstall...................... 0.23337% monograss..................... 0.22170% hailoffense................... 0.22170% tricksun...................... 0.22170% monobug....................... 0.17503% monofighting.................. 0.15169% monowater..................... 0.14002% monofairy..................... 0.14002% monorock...................... 0.12835% monofire...................... 0.12835% monopsychic................... 0.11669% monoflying.................... 0.11669% monosteel..................... 0.10502% rainoffense................... 0.09335% monopoison.................... 0.09335% monoelectric.................. 0.09335% monoghost..................... 0.05834% monodark...................... 0.05834% monodragon.................... 0.03501% sandstall..................... 0.03501% sandoffense................... 0.02334% monoice....................... 0.02334% tricksand..................... 0.02334% mononormal.................... 0.02334% dragmag....................... 0.01167% monoground.................... 0.01167% Stalliness (mean: -0.127) |## -1.5|### |######## -1.0|############### |######################## -0.5|############################ |############################# 0.0|############################## |################## +0.5|################ |############ +1.0|##### |### +1.5|### |# +2.0|# |# +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.50%