weatherless...................69.09761% balance.......................39.80700% offense.......................39.25175% sun...........................20.14916% voltturn...................... 9.44508% hyperoffense.................. 9.11487% semistall..................... 7.46913% rain.......................... 6.29423% stall......................... 4.35726% sand.......................... 3.95076% sunoffense.................... 2.22738% hail.......................... 1.22547% trickroom..................... 1.08785% monotype...................... 0.87508% multiweather.................. 0.71723% sunstall...................... 0.64851% tricksun...................... 0.57434% tailwind...................... 0.39640% choice........................ 0.37581% monograss..................... 0.36399% hailoffense................... 0.29330% monofairy..................... 0.17570% monoghost..................... 0.08206% monowater..................... 0.06943% sandstall..................... 0.06061% monoelectric.................. 0.05883% monopsychic................... 0.03523% monopoison.................... 0.03440% rainoffense................... 0.03419% monosteel..................... 0.03407% monofire...................... 0.01315% monorock...................... 0.00621% sandoffense................... 0.00615% monobug....................... 0.00117% monofighting.................. 0.00087% monodark...................... 0.00087% mononormal.................... 0.00002% monoflying.................... 0.00002% dragmag....................... 0.00000% monodragon.................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.095) |# -1.5|### |######### -1.0|################ |######################## -0.5|####################### |########################## 0.0|############################## |###################### +0.5|########################### |##################### +1.0|########## |######## +1.5|####### |### +2.0|# |## +2.5|# |# +3.0| |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.43%