offense.......................52.48389% weatherless...................42.68320% sun...........................38.64454% balance.......................34.94867% rain..........................30.90064% multiweather..................16.86273% hyperoffense.................. 8.21782% trickroom..................... 5.88941% tailwind...................... 3.33995% semistall..................... 3.25378% sand.......................... 3.11329% tricksun...................... 2.89413% hail.......................... 2.13172% trickrain..................... 1.79080% monotype...................... 1.78705% sunoffense.................... 1.26630% stall......................... 1.09583% rainoffense................... 0.97782% voltturn...................... 0.67811% monowater..................... 0.42147% choice........................ 0.38963% monodragon.................... 0.26225% dragmag....................... 0.25850% gravity....................... 0.20605% sunstall...................... 0.20043% monofairy..................... 0.18732% monopsychic................... 0.17983% sandoffense................... 0.15735% batonpass..................... 0.12925% mononormal.................... 0.12925% allweather.................... 0.12551% hailoffense................... 0.10490% monoice....................... 0.08429% trickhail..................... 0.07118% monoelectric.................. 0.07118% monobug....................... 0.06369% rainstall..................... 0.06369% monoghost..................... 0.05994% monoflying.................... 0.05620% monofighting.................. 0.05245% monofire...................... 0.05245% tricksand..................... 0.05245% monoground.................... 0.04308% monodark...................... 0.04121% hailstall..................... 0.04121% monograss..................... 0.02810% monorock...................... 0.02810% monopoison.................... 0.01873% monosteel..................... 0.01686% trapper....................... 0.01311% sandstall..................... 0.00749% swagplay...................... 0.00562% Stalliness (mean: -0.132) -2.0| |# -1.5|## |###### -1.0|########## |################ -0.5|####################### |############################## 0.0|############################ |##################### +0.5|############# |######### +1.0|##### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.58%