offense.......................53.25195% sun...........................47.38304% rain..........................37.36917% balance.......................35.24124% weatherless...................32.29263% multiweather..................20.84269% hyperoffense.................. 8.24033% trickroom..................... 7.76368% tailwind...................... 4.91291% tricksun...................... 4.45361% trickrain..................... 2.75601% sand.......................... 2.59260% semistall..................... 2.52251% sunoffense.................... 1.50355% hail.......................... 1.41087% monotype...................... 1.21571% rainoffense................... 1.13979% stall......................... 0.74396% voltturn...................... 0.56658% choice........................ 0.30613% monowater..................... 0.29941% gravity....................... 0.29941% dragmag....................... 0.24020% monodragon.................... 0.19871% monopsychic................... 0.17021% sandoffense................... 0.13922% monofairy..................... 0.13046% sunstall...................... 0.10424% mononormal.................... 0.08866% trickhail..................... 0.08499% batonpass..................... 0.08219% rainstall..................... 0.08050% hailoffense................... 0.07994% tricksand..................... 0.06647% monoice....................... 0.04819% monobug....................... 0.04294% monoelectric.................. 0.03959% monoghost..................... 0.03506% monodark...................... 0.02979% monoflying.................... 0.02975% monoground.................... 0.02886% monofire...................... 0.02748% monorock...................... 0.01564% hailstall..................... 0.01348% monofighting.................. 0.01230% monograss..................... 0.01203% swagplay...................... 0.00922% trapper....................... 0.00890% monosteel..................... 0.00740% allweather.................... 0.00725% monopoison.................... 0.00299% sandstall..................... 0.00120% Stalliness (mean: -0.155) -2.0|# |## -1.5|## |###### -1.0|######### |############### -0.5|###################### |############################## 0.0|########################### |###################### +0.5|############ |######## +1.0|##### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.61%