sun...........................63.62201% offense.......................54.08643% rain..........................45.09469% balance.......................38.13634% multiweather..................26.51471% weatherless...................16.21858% trickroom.....................12.37738% tricksun...................... 8.99483% tailwind...................... 8.65154% hyperoffense.................. 6.11765% trickrain..................... 4.95035% sunoffense.................... 1.47584% rainoffense................... 1.25688% semistall..................... 1.22430% sand.......................... 1.13396% hail.......................... 0.52312% stall......................... 0.43528% monotype...................... 0.42168% voltturn...................... 0.33041% gravity....................... 0.32583% sunstall...................... 0.17695% choice........................ 0.16398% dragmag....................... 0.15122% monowater..................... 0.10924% monopsychic................... 0.10439% trickhail..................... 0.09970% monodragon.................... 0.08087% tricksand..................... 0.05857% rainstall..................... 0.04744% mononormal.................... 0.03347% monofairy..................... 0.02998% sandoffense................... 0.02995% hailoffense................... 0.02329% swagplay...................... 0.02186% batonpass..................... 0.01819% monobug....................... 0.01750% monoelectric.................. 0.01542% monoground.................... 0.00800% monoice....................... 0.00502% monofire...................... 0.00443% monofighting.................. 0.00434% monorock...................... 0.00345% monoflying.................... 0.00280% monodark...................... 0.00226% monoghost..................... 0.00212% monosteel..................... 0.00029% hailstall..................... 0.00026% sandstall..................... 0.00004% monopoison.................... 0.00003% monograss..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.144) -2.0| |# -1.5|# |#### -1.0|####### |############## -0.5|################### |############################## 0.0|######################### |######################### +0.5|########### |###### +1.0|### |# +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.68%