sun...........................77.26690% offense.......................50.65768% balance.......................45.99875% rain..........................40.69411% multiweather..................26.50070% trickroom.....................20.19601% tricksun......................17.41205% tailwind......................11.82616% weatherless................... 8.23036% trickrain..................... 7.23853% hyperoffense.................. 2.30384% sunoffense.................... 0.70888% rainoffense................... 0.66503% semistall..................... 0.55411% stall......................... 0.48562% sunstall...................... 0.39538% gravity....................... 0.23692% sand.......................... 0.20100% monotype...................... 0.17491% hail.......................... 0.11564% dragmag....................... 0.08464% monopsychic................... 0.08145% swagplay...................... 0.04990% trickhail..................... 0.04607% voltturn...................... 0.03905% monodragon.................... 0.03003% monowater..................... 0.02939% choice........................ 0.02697% mononormal.................... 0.02193% tricksand..................... 0.01664% rainstall..................... 0.01207% monofairy..................... 0.00502% monobug....................... 0.00287% monoelectric.................. 0.00257% hailoffense................... 0.00190% sandoffense................... 0.00122% batonpass..................... 0.00090% monofighting.................. 0.00061% monorock...................... 0.00039% monoice....................... 0.00030% monoground.................... 0.00022% monofire...................... 0.00019% monoghost..................... 0.00015% monoflying.................... 0.00011% monodark...................... 0.00007% monosteel..................... 0.00001% hailstall..................... 0.00000% sandstall..................... 0.00000% monopoison.................... 0.00000% monograss..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.063) -2.0| | -1.5| |## -1.0|### |############ -0.5|############## |############################# 0.0|############################ |############################## +0.5|########### |#### +1.0|## | +1.5| |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.74%