weatherless...................82.19161% offense.......................49.94622% balance.......................32.93621% hyperoffense.................. 9.27443% trickroom..................... 8.00033% rain.......................... 6.85861% semistall..................... 5.31977% sun........................... 4.14495% hail.......................... 3.92157% monotype...................... 3.48722% sand.......................... 3.16456% stall......................... 2.52337% tailwind...................... 1.47679% trickhail..................... 1.07140% voltturn...................... 1.06726% monowater..................... 0.87284% tricksand..................... 0.64118% monoelectric.................. 0.58327% choice........................ 0.42194% monoice....................... 0.38471% trickrain..................... 0.36403% rainoffense................... 0.34748% batonpass..................... 0.34748% mononormal.................... 0.30198% multiweather.................. 0.27716% monoground.................... 0.23993% sunoffense.................... 0.21511% dragmag....................... 0.18201% monopoison.................... 0.17374% gravity....................... 0.16547% monosteel..................... 0.16547% hailoffense................... 0.15719% monobug....................... 0.13651% monorock...................... 0.12824% monopsychic................... 0.11583% monograss..................... 0.09928% hailstall..................... 0.08687% monofire...................... 0.07860% trapper....................... 0.07446% sandstall..................... 0.06619% rainstall..................... 0.05378% monoghost..................... 0.04964% monodark...................... 0.04550% monodragon.................... 0.04137% monofighting.................. 0.03723% monoflying.................... 0.03723% tricksun...................... 0.02896% sunstall...................... 0.02068% monofairy..................... 0.00827% sandoffense................... 0.00414% Stalliness (mean: -0.085) |## -1.5|### |####### -1.0|############## |#################### -0.5|######################### |############################## 0.0|######################### |####################### +0.5|################# |########### +1.0|####### |#### +1.5|### |## +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.51%