weatherless...................81.42920% offense.......................49.86328% balance.......................27.02196% hyperoffense..................14.02753% trickroom.....................10.99758% hail.......................... 5.62338% rain.......................... 5.49995% semistall..................... 5.42886% sand.......................... 4.87743% stall......................... 3.65837% tailwind...................... 3.12592% sun........................... 2.65386% trickhail..................... 2.34933% tricksand..................... 1.25022% monotype...................... 1.22224% rainoffense................... 1.06355% voltturn...................... 0.60035% choice........................ 0.50103% gravity....................... 0.35895% monowater..................... 0.35729% monoelectric.................. 0.26307% sunoffense.................... 0.24576% dragmag....................... 0.21781% monobug....................... 0.21655% monoice....................... 0.13498% monopsychic................... 0.12279% tricksun...................... 0.12277% multiweather.................. 0.08381% sunstall...................... 0.05222% monofighting.................. 0.04608% hailoffense................... 0.04174% batonpass..................... 0.03646% monoground.................... 0.02911% monorock...................... 0.02709% sandstall..................... 0.02416% rainstall..................... 0.01957% hailstall..................... 0.01733% monopoison.................... 0.00772% sandoffense................... 0.00541% monofairy..................... 0.00485% monoflying.................... 0.00423% mononormal.................... 0.00298% monodark...................... 0.00265% monograss..................... 0.00228% trickrain..................... 0.00106% trapper....................... 0.00081% monosteel..................... 0.00046% monoghost..................... 0.00007% monofire...................... 0.00003% monodragon.................... 0.00000% Stalliness (mean: -0.129) |## -1.5|##### |######## -1.0|################# |##################### -0.5|######################### |############################ 0.0|############################## |################## +0.5|############### |######### +1.0|####### |#### +1.5|## |### +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%