weatherless...................95.06365% offense.......................62.45860% hyperoffense..................20.64126% balance.......................16.45653% voltturn......................10.34757% hail.......................... 3.75351% hailoffense................... 1.72386% monotype...................... 0.80719% rain.......................... 0.55319% trickroom..................... 0.43071% semistall..................... 0.40915% sand.......................... 0.38931% choice........................ 0.31935% rainoffense................... 0.31103% monofighting.................. 0.30220% sun........................... 0.27293% monowater..................... 0.22864% sunoffense.................... 0.20013% batonpass..................... 0.17942% monodark...................... 0.06438% mononormal.................... 0.04978% monoice....................... 0.04323% monobug....................... 0.04300% stall......................... 0.03445% monorock...................... 0.03421% multiweather.................. 0.03259% monopoison.................... 0.01658% trapper....................... 0.01237% sandoffense................... 0.00791% monoflying.................... 0.00609% monograss..................... 0.00560% monofire...................... 0.00537% monoground.................... 0.00361% dragmag....................... 0.00221% monopsychic................... 0.00182% monoghost..................... 0.00084% monoelectric.................. 0.00067% monodragon.................... 0.00063% monosteel..................... 0.00058% tailwind...................... 0.00005% monofairy..................... 0.00004% sandstall..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.536) | -2.0|# |### -1.5|########## |############ -1.0|####################### |###################### -0.5|######################### |############################## 0.0|################# |############## +0.5|##### |# +1.0| | more negative = more offensive, more positive = more stall one # = 0.62%