weatherless...................86.88684% offense.......................41.95961% balance.......................41.30615% hyperoffense.................. 9.79427% sand.......................... 6.38220% voltturn...................... 5.54996% semistall..................... 4.91791% hail.......................... 4.51627% stall......................... 2.02206% trickroom..................... 1.51466% sun........................... 1.35979% rain.......................... 1.23640% monotype...................... 0.90023% multiweather.................. 0.37898% sunoffense.................... 0.36135% choice........................ 0.33995% sandoffense................... 0.27699% monodark...................... 0.19767% monobug....................... 0.16746% hailoffense................... 0.15235% sandstall..................... 0.13850% monorock...................... 0.13472% mononormal.................... 0.13220% tailwind...................... 0.09191% rainoffense................... 0.08939% tricksand..................... 0.07932% monopsychic................... 0.07428% monoflying.................... 0.07051% monoice....................... 0.06421% monowater..................... 0.05918% monofighting.................. 0.05414% trickhail..................... 0.04407% hailstall..................... 0.03022% monoghost..................... 0.02770% dragmag....................... 0.02392% monograss..................... 0.01385% monopoison.................... 0.01385% monofire...................... 0.01133% fear.......................... 0.00881% monodragon.................... 0.00881% monofairy..................... 0.00881% monoground.................... 0.00881% monoelectric.................. 0.00755% sunstall...................... 0.00378% monosteel..................... 0.00378% trickrain..................... 0.00126% trickfear..................... 0.00126% rainstall..................... 0.00126% Stalliness (mean: -0.037) |###### -1.5|### |###### -1.0|########### |############### -0.5|###################### |############################ 0.0|############################## |############################ +0.5|################### |############### +1.0|######## |#### +1.5|## |# +2.0|# | +2.5|# | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.50%