weatherless...................85.79814% balance.......................42.52381% offense.......................41.08869% hyperoffense.................. 9.31901% sand.......................... 7.49092% voltturn...................... 6.96074% hail.......................... 5.01518% semistall..................... 4.95501% stall......................... 2.11348% trickroom..................... 1.89165% sun........................... 1.13685% rain.......................... 0.93615% monotype...................... 0.67981% multiweather.................. 0.37658% choice........................ 0.27889% sandoffense................... 0.27258% sunoffense.................... 0.26236% monodark...................... 0.26032% sandstall..................... 0.20858% hailoffense................... 0.18483% tricksand..................... 0.11445% tailwind...................... 0.09289% rainoffense................... 0.08353% monorock...................... 0.07004% monoice....................... 0.06805% monobug....................... 0.06082% mononormal.................... 0.05883% trickhail..................... 0.05727% monofighting.................. 0.04599% monopsychic................... 0.04260% monowater..................... 0.04204% monoflying.................... 0.03358% hailstall..................... 0.02524% dragmag....................... 0.02297% monoghost..................... 0.01809% monograss..................... 0.01237% monopoison.................... 0.01172% monofire...................... 0.00513% fear.......................... 0.00446% monofairy..................... 0.00422% monoelectric.................. 0.00292% monosteel..................... 0.00264% monodragon.................... 0.00232% sunstall...................... 0.00221% monoground.................... 0.00166% rainstall..................... 0.00128% trickfear..................... 0.00079% trickrain..................... 0.00004% Stalliness (mean: -0.015) |####### -1.5|### |##### -1.0|######### |############# -0.5|##################### |########################### 0.0|############################## |############################# +0.5|#################### |################ +1.0|######### |#### +1.5|## |# +2.0|# |# +2.5| | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.50%