weatherless...................72.73687% balance.......................49.31371% offense.......................31.91094% sand..........................16.42553% hail..........................10.70615% voltturn...................... 7.65627% semistall..................... 7.01012% hyperoffense.................. 6.85940% stall......................... 4.90583% trickroom..................... 1.88477% multiweather.................. 0.54523% rain.......................... 0.38201% sun........................... 0.29468% sandstall..................... 0.24549% hailoffense................... 0.22097% monotype...................... 0.22084% choice........................ 0.14093% sunoffense.................... 0.10695% sandoffense................... 0.07564% rainoffense................... 0.07187% mononormal.................... 0.05011% monobug....................... 0.03310% monodark...................... 0.03175% monowater..................... 0.02925% tailwind...................... 0.02702% tricksand..................... 0.02387% monoice....................... 0.01450% monorock...................... 0.01320% monodragon.................... 0.01290% monopsychic................... 0.00862% monofighting.................. 0.00739% monoelectric.................. 0.00644% monofire...................... 0.00640% hailstall..................... 0.00524% monograss..................... 0.00430% monoflying.................... 0.00367% trickhail..................... 0.00138% dragmag....................... 0.00130% monoground.................... 0.00057% monofairy..................... 0.00033% trickrain..................... 0.00004% fear.......................... 0.00004% monopoison.................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% trickfear..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.214) -2.0|# |## -1.5|## |#### -1.0|##### |####### -0.5|############## |################## 0.0|################### |############################## +0.5|############### |################## +1.0|####### |####### +1.5|## | +2.0| | +2.5|## |# +3.0|## | more negative = more offensive, more positive = more stall one # = 0.64%