weatherless...................77.70289% offense.......................44.24932% balance.......................33.97823% hyperoffense..................12.48081% sand.......................... 9.75715% voltturn...................... 7.03608% sun........................... 5.57774% semistall..................... 5.46623% rain.......................... 5.11621% stall......................... 3.82541% hail.......................... 3.24891% monotype...................... 2.24680% multiweather.................. 1.35799% trickroom..................... 0.97961% hailoffense................... 0.86305% sandoffense................... 0.66498% dragmag....................... 0.50146% sunoffense.................... 0.49399% choice........................ 0.49237% sandstall..................... 0.47014% monowater..................... 0.30870% monobug....................... 0.25739% rainoffense................... 0.22893% tailwind...................... 0.22891% mononormal.................... 0.15872% monoflying.................... 0.15176% monofire...................... 0.14313% monodark...................... 0.14148% monosteel..................... 0.12986% monopoison.................... 0.12886% monopsychic................... 0.12441% monorock...................... 0.12174% monoelectric.................. 0.11696% monoice....................... 0.10925% monofairy..................... 0.10863% monoghost..................... 0.09700% monograss..................... 0.09474% monofighting.................. 0.09471% monodragon.................... 0.08173% sunstall...................... 0.06164% monoground.................... 0.05346% rainstall..................... 0.05133% hailstall..................... 0.02506% tricksand..................... 0.02484% tricksun...................... 0.01654% trickhail..................... 0.01651% gravity....................... 0.01281% trapper....................... 0.00653% allweather.................... 0.00615% trickrain..................... 0.00504% fear.......................... 0.00251% swagplay...................... 0.00105% trickfear..................... 0.00065% sandfear...................... 0.00008% Stalliness (mean: -0.063) |### -1.5|###### |############ -1.0|################## |###################### -0.5|############################ |############################## 0.0|############################## |########################## +0.5|#################### |############## +1.0|########## |###### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.42%