weatherless...................77.78518% offense.......................42.74948% balance.......................34.32683% hyperoffense..................12.98196% sand..........................10.32167% voltturn...................... 9.05931% semistall..................... 5.60924% rain.......................... 5.27438% sun........................... 4.89243% stall......................... 4.33249% hail.......................... 3.27121% multiweather.................. 1.51473% monotype...................... 1.25212% trickroom..................... 1.23198% hailoffense................... 1.20553% sandoffense................... 0.64927% dragmag....................... 0.64105% sandstall..................... 0.56008% choice........................ 0.52116% sunoffense.................... 0.40257% tailwind...................... 0.31534% rainoffense................... 0.23657% monowater..................... 0.20473% monobug....................... 0.13905% monodark...................... 0.08690% monofire...................... 0.08317% monoflying.................... 0.07582% monopsychic................... 0.07306% monosteel..................... 0.07234% mononormal.................... 0.07143% monoelectric.................. 0.06974% monopoison.................... 0.06900% monofairy..................... 0.06087% monoice....................... 0.05534% monofighting.................. 0.04953% monoghost..................... 0.04776% sunstall...................... 0.04197% monodragon.................... 0.03719% monograss..................... 0.03521% rainstall..................... 0.03358% monorock...................... 0.03306% tricksand..................... 0.02904% monoground.................... 0.02820% tricksun...................... 0.02516% trickhail..................... 0.01954% hailstall..................... 0.01810% gravity....................... 0.01733% trickrain..................... 0.00533% trapper....................... 0.00454% allweather.................... 0.00381% fear.......................... 0.00107% swagplay...................... 0.00092% trickfear..................... 0.00031% sandfear...................... 0.00007% Stalliness (mean: -0.043) |### -1.5|####### |############ -1.0|################## |##################### -0.5|########################### |############################## 0.0|############################## |########################### +0.5|#################### |############### +1.0|########## |###### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.42%