weatherless...................77.12840% offense.......................38.28266% balance.......................31.36231% hyperoffense..................16.80392% sand..........................10.94457% voltturn...................... 9.65520% stall......................... 7.12088% semistall..................... 6.43021% rain.......................... 4.98812% hail.......................... 4.36175% sun........................... 4.36139% hailoffense................... 2.55980% multiweather.................. 1.76983% trickroom..................... 1.51790% sandstall..................... 1.26156% sandoffense................... 0.68027% dragmag....................... 0.62957% choice........................ 0.53958% tailwind...................... 0.45833% monotype...................... 0.28454% sunoffense.................... 0.22611% rainoffense................... 0.12407% monowater..................... 0.05491% tricksun...................... 0.03282% monobug....................... 0.03060% monoelectric.................. 0.02987% monofighting.................. 0.02785% monopsychic................... 0.02205% gravity....................... 0.01896% monodark...................... 0.01705% monofairy..................... 0.01603% sunstall...................... 0.01584% rainstall..................... 0.01499% monofire...................... 0.01310% mononormal.................... 0.01244% monoghost..................... 0.01156% monosteel..................... 0.01117% monoflying.................... 0.01107% tricksand..................... 0.01069% monopoison.................... 0.00709% monodragon.................... 0.00683% trickhail..................... 0.00672% monograss..................... 0.00606% monoice....................... 0.00516% trapper....................... 0.00510% hailstall..................... 0.00489% monorock...................... 0.00309% trickrain..................... 0.00288% monoground.................... 0.00235% allweather.................... 0.00197% fear.......................... 0.00010% swagplay...................... 0.00009% sandfear...................... 0.00002% trickfear..................... 0.00002% Stalliness (mean: -0.007) |##### -1.5|########## |################## -1.0|##################### |###################### -0.5|########################## |############################## 0.0|############################ |########################## +0.5|################### |################ +1.0|############ |###### +1.5|###### |#### +2.0|## |## +2.5|## |## +3.0|## |## +3.5|# more negative = more offensive, more positive = more stall one # = 0.38%