weatherless...................73.69150% balance.......................31.78630% offense.......................29.25744% hyperoffense..................15.47731% sand..........................14.15614% stall.........................13.30341% semistall.....................10.17554% voltturn...................... 7.65749% hail.......................... 5.34924% rain.......................... 4.37723% sun........................... 3.89054% hailoffense................... 3.61827% sandstall..................... 3.18038% multiweather.................. 1.45921% trickroom..................... 1.08813% sandoffense................... 0.65905% dragmag....................... 0.42061% choice........................ 0.33135% tailwind...................... 0.14134% monotype...................... 0.07415% sunoffense.................... 0.05368% rainoffense................... 0.04728% gravity....................... 0.02655% rainstall..................... 0.01958% monofairy..................... 0.01095% monoelectric.................. 0.00845% monowater..................... 0.00777% monodark...................... 0.00714% trickhail..................... 0.00679% sunstall...................... 0.00630% monobug....................... 0.00620% tricksand..................... 0.00470% mononormal.................... 0.00462% monofire...................... 0.00436% monopsychic................... 0.00424% monoghost..................... 0.00364% monodragon.................... 0.00356% monosteel..................... 0.00321% monoflying.................... 0.00271% monograss..................... 0.00245% monofighting.................. 0.00171% hailstall..................... 0.00149% monopoison.................... 0.00140% monoice....................... 0.00125% tricksun...................... 0.00103% allweather.................... 0.00096% trapper....................... 0.00094% monorock...................... 0.00078% monoground.................... 0.00039% trickrain..................... 0.00033% fear.......................... 0.00001% swagplay...................... 0.00001% sandfear...................... 0.00000% trickfear..................... 0.00000% Stalliness (mean: 0.260) |#### -1.5|############# |################## -1.0|##################### |#################### -0.5|####################### |############################## 0.0|########################## |############################# +0.5|###################### |####################### +1.0|################### |######## +1.5|################# |######### +2.0|######## |#### +2.5|####### |##### +3.0|### |## +3.5|# more negative = more offensive, more positive = more stall one # = 0.32%