weatherless...................86.89885% balance.......................38.39174% offense.......................35.64785% hyperoffense..................11.80716% stall.........................10.35966% hail.......................... 8.69875% voltturn...................... 6.37917% semistall..................... 3.79359% trickroom..................... 2.64777% sun........................... 2.59511% sunoffense.................... 2.04494% rain.......................... 1.45728% rainoffense................... 0.61335% hailoffense................... 0.53911% sand.......................... 0.38462% monotype...................... 0.24592% tailwind...................... 0.15860% choice........................ 0.13368% mononormal.................... 0.07161% monoice....................... 0.05618% sandstall..................... 0.05478% monopoison.................... 0.05236% sandoffense................... 0.03300% multiweather.................. 0.03276% gravity....................... 0.02744% monograss..................... 0.02630% monoelectric.................. 0.02189% hailstall..................... 0.01634% monobug....................... 0.00694% monorock...................... 0.00414% monowater..................... 0.00299% sunstall...................... 0.00227% dragmag....................... 0.00143% trickhail..................... 0.00137% monoflying.................... 0.00115% monofire...................... 0.00105% monopsychic................... 0.00093% monoghost..................... 0.00074% monodark...................... 0.00068% trickrain..................... 0.00043% rainstall..................... 0.00025% monodragon.................... 0.00019% monofighting.................. 0.00013% monofairy..................... 0.00002% monosteel..................... 0.00001% monoground.................... 0.00001% trapper....................... 0.00000% tricksun...................... 0.00000% allweather.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.109) -2.0|# |###### -1.0|############ |################# 0.0|############################## |################## +1.0|###### |## +2.0|#### |### +3.0|### | +4.0| more negative = more offensive, more positive = more stall one # = 0.99%