weatherless...................91.54045% offense.......................43.47793% balance.......................38.28796% hyperoffense..................10.17591% semistall..................... 4.94279% sun........................... 4.11854% stall......................... 3.11542% hail.......................... 2.04264% voltturn...................... 1.62063% trickroom..................... 1.61164% sand.......................... 1.33929% monotype...................... 1.13255% rain.......................... 1.04581% choice........................ 0.80267% sunoffense.................... 0.53167% mononormal.................... 0.25213% trickhail..................... 0.16089% hailoffense................... 0.16089% monowater..................... 0.13438% rainoffense................... 0.11865% monobug....................... 0.11460% sandstall..................... 0.10382% monorock...................... 0.10022% monoice....................... 0.09573% monopsychic................... 0.09168% multiweather.................. 0.08629% monograss..................... 0.06382% monofighting.................. 0.06112% monopoison.................... 0.06067% monodark...................... 0.04629% sandoffense................... 0.04539% tricksun...................... 0.04494% tailwind...................... 0.04135% monoflying.................... 0.04045% monoghost..................... 0.04000% monodragon.................... 0.03910% monoelectric.................. 0.03011% dragmag....................... 0.02966% sunstall...................... 0.02517% monoground.................... 0.02517% hailstall..................... 0.02112% monofairy..................... 0.01843% monosteel..................... 0.01663% tricksand..................... 0.01528% monofire...................... 0.01124% rainstall..................... 0.00764% fear.......................... 0.00539% sandfear...................... 0.00539% trapper....................... 0.00315% trickrain..................... 0.00045% Stalliness (mean: -0.040) |# -2.0|# |## -1.5|##### |######## -1.0|############### |#################### -0.5|########################## |############################# 0.0|############################## |########################### +0.5|###################### |################ +1.0|######### |##### +1.5|### |## +2.0|# |# +2.5|# | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.45%